[settings]
my_peds9Count = 20
my_peds9[0]Model = g_m_m_armgoon_01
my_peds9[0]Model2 = 0xFDA94268
my_peds9[0]Positionx = -943.1646
my_peds9[0]Positiony = -2525.1
my_peds9[0]Positionz = 23.31832
my_peds9[0]Heading = 305
my_peds9[0]Task = 1
my_peds9[0]Weapon = CombatMG
my_peds9[0]Group = 1
my_peds9[0]SeatPosition = -1
my_peds9[0]my_peds_variation = Random
my_peds9[0]my_peds_Accuracy = 30
my_peds9[0]my_peds_Health = 100
my_peds9[0]my_peds_Armour = 1000
my_peds9[0]my_peds_Invincible = False
my_peds9[0]my_peds_DrivingSpeed = 60
my_peds9[0]my_peds_DrivingStyle = Normal
my_peds9[0]my_peds_CombatEngaugeRange = 45
my_peds9[0]my_peds_CanLeaveGuardRange = True
my_peds9[0]my_peds_GuardRange = 15
my_peds9[0]my_peds_VecFallowDist = 5
my_peds9[0]my_peds_seeingRange = 30
my_peds9[0]my_peds_hearingRange = 60
my_peds9[0]my_peds_group_numb = 0
my_peds9[0]my_peds_Combat_Ability = 30
my_peds9[0]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[0]my_peds_can_exit_vehicle = False
my_peds9[0]my_peds_waypoint = 0
my_peds9[0]COMPONENT_FACE_DRAWABLE = 0
my_peds9[0]COMPONENT_FACE_TEXTURE = 1
my_peds9[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[0]COMPONENT_HEAD_TEXTURE = 0
my_peds9[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[0]COMPONENT_HAIR_TEXTURE = 1
my_peds9[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[0]COMPONENT_TORSO_TEXTURE = 0
my_peds9[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[0]COMPONENT_LEGS_TEXTURE = 0
my_peds9[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[0]COMPONENT_HANDS_TEXTURE = 0
my_peds9[0]COMPONENT_FEET_DRAWABLE = 0
my_peds9[0]COMPONENT_FEET_TEXTURE = 0
my_peds9[0]COMPONENT_EYES_DRAWABLE = 0
my_peds9[0]COMPONENT_EYES_TEXTURE = 0
my_peds9[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[0]COMPONENT_TASKS_TEXTURE = 0
my_peds9[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[0]PROP_HATS_INDEX = -1
my_peds9[0]PROP_HATS_TEXTURE = -1
my_peds9[0]PROP_GLASSES_INDEX = -1
my_peds9[0]PROP_GLASSES_TEXTURE = -1
my_peds9[0]PROP_EARS_INDEX = -1
my_peds9[0]PROP_EARS_TEXTURE = -1
my_peds9[1]Model = g_m_m_armgoon_01
my_peds9[1]Model2 = 0xFDA94268
my_peds9[1]Positionx = -943.6762
my_peds9[1]Positiony = -2525.959
my_peds9[1]Positionz = 23.31824
my_peds9[1]Heading = 305
my_peds9[1]Task = 1
my_peds9[1]Weapon = CombatMG
my_peds9[1]Group = 1
my_peds9[1]SeatPosition = -1
my_peds9[1]my_peds_variation = Random
my_peds9[1]my_peds_Accuracy = 30
my_peds9[1]my_peds_Health = 100
my_peds9[1]my_peds_Armour = 1000
my_peds9[1]my_peds_Invincible = False
my_peds9[1]my_peds_DrivingSpeed = 60
my_peds9[1]my_peds_DrivingStyle = Normal
my_peds9[1]my_peds_CombatEngaugeRange = 45
my_peds9[1]my_peds_CanLeaveGuardRange = True
my_peds9[1]my_peds_GuardRange = 15
my_peds9[1]my_peds_VecFallowDist = 5
my_peds9[1]my_peds_seeingRange = 30
my_peds9[1]my_peds_hearingRange = 60
my_peds9[1]my_peds_group_numb = 0
my_peds9[1]my_peds_Combat_Ability = 30
my_peds9[1]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[1]my_peds_can_exit_vehicle = False
my_peds9[1]my_peds_waypoint = 0
my_peds9[1]COMPONENT_FACE_DRAWABLE = 0
my_peds9[1]COMPONENT_FACE_TEXTURE = 0
my_peds9[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[1]COMPONENT_HEAD_TEXTURE = 0
my_peds9[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[1]COMPONENT_HAIR_TEXTURE = 0
my_peds9[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[1]COMPONENT_TORSO_TEXTURE = 0
my_peds9[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[1]COMPONENT_LEGS_TEXTURE = 0
my_peds9[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[1]COMPONENT_HANDS_TEXTURE = 0
my_peds9[1]COMPONENT_FEET_DRAWABLE = 0
my_peds9[1]COMPONENT_FEET_TEXTURE = 0
my_peds9[1]COMPONENT_EYES_DRAWABLE = 0
my_peds9[1]COMPONENT_EYES_TEXTURE = 0
my_peds9[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[1]COMPONENT_TASKS_TEXTURE = 0
my_peds9[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[1]PROP_HATS_INDEX = -1
my_peds9[1]PROP_HATS_TEXTURE = -1
my_peds9[1]PROP_GLASSES_INDEX = -1
my_peds9[1]PROP_GLASSES_TEXTURE = -1
my_peds9[1]PROP_EARS_INDEX = -1
my_peds9[1]PROP_EARS_TEXTURE = -1
my_peds9[2]Model = g_m_m_armgoon_01
my_peds9[2]Model2 = 0xFDA94268
my_peds9[2]Positionx = -935.4135
my_peds9[2]Positiony = -2535.536
my_peds9[2]Positionz = 23.31835
my_peds9[2]Heading = 305
my_peds9[2]Task = 1
my_peds9[2]Weapon = CombatMG
my_peds9[2]Group = 1
my_peds9[2]SeatPosition = -1
my_peds9[2]my_peds_variation = Random
my_peds9[2]my_peds_Accuracy = 30
my_peds9[2]my_peds_Health = 100
my_peds9[2]my_peds_Armour = 1000
my_peds9[2]my_peds_Invincible = False
my_peds9[2]my_peds_DrivingSpeed = 60
my_peds9[2]my_peds_DrivingStyle = Normal
my_peds9[2]my_peds_CombatEngaugeRange = 45
my_peds9[2]my_peds_CanLeaveGuardRange = True
my_peds9[2]my_peds_GuardRange = 15
my_peds9[2]my_peds_VecFallowDist = 5
my_peds9[2]my_peds_seeingRange = 30
my_peds9[2]my_peds_hearingRange = 60
my_peds9[2]my_peds_group_numb = 0
my_peds9[2]my_peds_Combat_Ability = 30
my_peds9[2]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[2]my_peds_can_exit_vehicle = False
my_peds9[2]my_peds_waypoint = 0
my_peds9[2]COMPONENT_FACE_DRAWABLE = 0
my_peds9[2]COMPONENT_FACE_TEXTURE = 2
my_peds9[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[2]COMPONENT_HEAD_TEXTURE = 0
my_peds9[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[2]COMPONENT_HAIR_TEXTURE = 1
my_peds9[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[2]COMPONENT_TORSO_TEXTURE = 1
my_peds9[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[2]COMPONENT_LEGS_TEXTURE = 1
my_peds9[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[2]COMPONENT_HANDS_TEXTURE = 0
my_peds9[2]COMPONENT_FEET_DRAWABLE = 0
my_peds9[2]COMPONENT_FEET_TEXTURE = 0
my_peds9[2]COMPONENT_EYES_DRAWABLE = 0
my_peds9[2]COMPONENT_EYES_TEXTURE = 0
my_peds9[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[2]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[2]COMPONENT_TASKS_TEXTURE = 0
my_peds9[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[2]PROP_HATS_INDEX = -1
my_peds9[2]PROP_HATS_TEXTURE = -1
my_peds9[2]PROP_GLASSES_INDEX = -1
my_peds9[2]PROP_GLASSES_TEXTURE = -1
my_peds9[2]PROP_EARS_INDEX = -1
my_peds9[2]PROP_EARS_TEXTURE = -1
my_peds9[3]Model = g_m_m_armgoon_01
my_peds9[3]Model2 = 0xFDA94268
my_peds9[3]Positionx = -931.0575
my_peds9[3]Positiony = -2538.204
my_peds9[3]Positionz = 23.31859
my_peds9[3]Heading = 305
my_peds9[3]Task = 1
my_peds9[3]Weapon = CombatMG
my_peds9[3]Group = 1
my_peds9[3]SeatPosition = -1
my_peds9[3]my_peds_variation = Random
my_peds9[3]my_peds_Accuracy = 30
my_peds9[3]my_peds_Health = 100
my_peds9[3]my_peds_Armour = 1000
my_peds9[3]my_peds_Invincible = False
my_peds9[3]my_peds_DrivingSpeed = 60
my_peds9[3]my_peds_DrivingStyle = Normal
my_peds9[3]my_peds_CombatEngaugeRange = 45
my_peds9[3]my_peds_CanLeaveGuardRange = True
my_peds9[3]my_peds_GuardRange = 15
my_peds9[3]my_peds_VecFallowDist = 5
my_peds9[3]my_peds_seeingRange = 30
my_peds9[3]my_peds_hearingRange = 60
my_peds9[3]my_peds_group_numb = 0
my_peds9[3]my_peds_Combat_Ability = 30
my_peds9[3]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[3]my_peds_can_exit_vehicle = False
my_peds9[3]my_peds_waypoint = 0
my_peds9[3]COMPONENT_FACE_DRAWABLE = 0
my_peds9[3]COMPONENT_FACE_TEXTURE = 1
my_peds9[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[3]COMPONENT_HEAD_TEXTURE = 0
my_peds9[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[3]COMPONENT_HAIR_TEXTURE = 0
my_peds9[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[3]COMPONENT_TORSO_TEXTURE = 2
my_peds9[3]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[3]COMPONENT_LEGS_TEXTURE = 1
my_peds9[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[3]COMPONENT_HANDS_TEXTURE = 0
my_peds9[3]COMPONENT_FEET_DRAWABLE = 0
my_peds9[3]COMPONENT_FEET_TEXTURE = 0
my_peds9[3]COMPONENT_EYES_DRAWABLE = 0
my_peds9[3]COMPONENT_EYES_TEXTURE = 0
my_peds9[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[3]COMPONENT_TASKS_TEXTURE = 0
my_peds9[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[3]PROP_HATS_INDEX = -1
my_peds9[3]PROP_HATS_TEXTURE = -1
my_peds9[3]PROP_GLASSES_INDEX = -1
my_peds9[3]PROP_GLASSES_TEXTURE = -1
my_peds9[3]PROP_EARS_INDEX = -1
my_peds9[3]PROP_EARS_TEXTURE = -1
my_peds9[4]Model = g_m_m_armgoon_01
my_peds9[4]Model2 = 0xFDA94268
my_peds9[4]Positionx = -931.6694
my_peds9[4]Positiony = -2537.847
my_peds9[4]Positionz = 23.31832
my_peds9[4]Heading = 305
my_peds9[4]Task = 1
my_peds9[4]Weapon = CombatMG
my_peds9[4]Group = 1
my_peds9[4]SeatPosition = -1
my_peds9[4]my_peds_variation = Random
my_peds9[4]my_peds_Accuracy = 30
my_peds9[4]my_peds_Health = 100
my_peds9[4]my_peds_Armour = 1000
my_peds9[4]my_peds_Invincible = False
my_peds9[4]my_peds_DrivingSpeed = 60
my_peds9[4]my_peds_DrivingStyle = Normal
my_peds9[4]my_peds_CombatEngaugeRange = 45
my_peds9[4]my_peds_CanLeaveGuardRange = True
my_peds9[4]my_peds_GuardRange = 15
my_peds9[4]my_peds_VecFallowDist = 5
my_peds9[4]my_peds_seeingRange = 30
my_peds9[4]my_peds_hearingRange = 60
my_peds9[4]my_peds_group_numb = 0
my_peds9[4]my_peds_Combat_Ability = 30
my_peds9[4]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[4]my_peds_can_exit_vehicle = False
my_peds9[4]my_peds_waypoint = 0
my_peds9[4]COMPONENT_FACE_DRAWABLE = 0
my_peds9[4]COMPONENT_FACE_TEXTURE = 0
my_peds9[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[4]COMPONENT_HEAD_TEXTURE = 0
my_peds9[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[4]COMPONENT_HAIR_TEXTURE = 1
my_peds9[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[4]COMPONENT_TORSO_TEXTURE = 1
my_peds9[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[4]COMPONENT_LEGS_TEXTURE = 2
my_peds9[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[4]COMPONENT_HANDS_TEXTURE = 0
my_peds9[4]COMPONENT_FEET_DRAWABLE = 0
my_peds9[4]COMPONENT_FEET_TEXTURE = 0
my_peds9[4]COMPONENT_EYES_DRAWABLE = 0
my_peds9[4]COMPONENT_EYES_TEXTURE = 0
my_peds9[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[4]COMPONENT_TASKS_TEXTURE = 0
my_peds9[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[4]PROP_HATS_INDEX = -1
my_peds9[4]PROP_HATS_TEXTURE = -1
my_peds9[4]PROP_GLASSES_INDEX = -1
my_peds9[4]PROP_GLASSES_TEXTURE = -1
my_peds9[4]PROP_EARS_INDEX = -1
my_peds9[4]PROP_EARS_TEXTURE = -1
my_peds9[5]Model = g_m_m_armgoon_01
my_peds9[5]Model2 = 0xFDA94268
my_peds9[5]Positionx = -941.9919
my_peds9[5]Positiony = -2512.895
my_peds9[5]Positionz = 23.31844
my_peds9[5]Heading = 305
my_peds9[5]Task = 1
my_peds9[5]Weapon = CombatMG
my_peds9[5]Group = 1
my_peds9[5]SeatPosition = -1
my_peds9[5]my_peds_variation = Random
my_peds9[5]my_peds_Accuracy = 30
my_peds9[5]my_peds_Health = 100
my_peds9[5]my_peds_Armour = 1000
my_peds9[5]my_peds_Invincible = False
my_peds9[5]my_peds_DrivingSpeed = 60
my_peds9[5]my_peds_DrivingStyle = Normal
my_peds9[5]my_peds_CombatEngaugeRange = 45
my_peds9[5]my_peds_CanLeaveGuardRange = True
my_peds9[5]my_peds_GuardRange = 15
my_peds9[5]my_peds_VecFallowDist = 5
my_peds9[5]my_peds_seeingRange = 30
my_peds9[5]my_peds_hearingRange = 60
my_peds9[5]my_peds_group_numb = 0
my_peds9[5]my_peds_Combat_Ability = 30
my_peds9[5]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[5]my_peds_can_exit_vehicle = False
my_peds9[5]my_peds_waypoint = 0
my_peds9[5]COMPONENT_FACE_DRAWABLE = 0
my_peds9[5]COMPONENT_FACE_TEXTURE = 2
my_peds9[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[5]COMPONENT_HEAD_TEXTURE = 0
my_peds9[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[5]COMPONENT_HAIR_TEXTURE = 0
my_peds9[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[5]COMPONENT_TORSO_TEXTURE = 2
my_peds9[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[5]COMPONENT_LEGS_TEXTURE = 2
my_peds9[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[5]COMPONENT_HANDS_TEXTURE = 0
my_peds9[5]COMPONENT_FEET_DRAWABLE = 0
my_peds9[5]COMPONENT_FEET_TEXTURE = 0
my_peds9[5]COMPONENT_EYES_DRAWABLE = 0
my_peds9[5]COMPONENT_EYES_TEXTURE = 0
my_peds9[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[5]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[5]COMPONENT_TASKS_TEXTURE = 0
my_peds9[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[5]PROP_HATS_INDEX = -1
my_peds9[5]PROP_HATS_TEXTURE = -1
my_peds9[5]PROP_GLASSES_INDEX = -1
my_peds9[5]PROP_GLASSES_TEXTURE = -1
my_peds9[5]PROP_EARS_INDEX = -1
my_peds9[5]PROP_EARS_TEXTURE = -1
my_peds9[6]Model = g_m_m_armgoon_01
my_peds9[6]Model2 = 0xFDA94268
my_peds9[6]Positionx = -928.5579
my_peds9[6]Positiony = -2502.091
my_peds9[6]Positionz = 23.31817
my_peds9[6]Heading = 305
my_peds9[6]Task = 1
my_peds9[6]Weapon = CombatMG
my_peds9[6]Group = 1
my_peds9[6]SeatPosition = -1
my_peds9[6]my_peds_variation = Random
my_peds9[6]my_peds_Accuracy = 30
my_peds9[6]my_peds_Health = 100
my_peds9[6]my_peds_Armour = 1000
my_peds9[6]my_peds_Invincible = False
my_peds9[6]my_peds_DrivingSpeed = 60
my_peds9[6]my_peds_DrivingStyle = Normal
my_peds9[6]my_peds_CombatEngaugeRange = 45
my_peds9[6]my_peds_CanLeaveGuardRange = True
my_peds9[6]my_peds_GuardRange = 15
my_peds9[6]my_peds_VecFallowDist = 5
my_peds9[6]my_peds_seeingRange = 30
my_peds9[6]my_peds_hearingRange = 60
my_peds9[6]my_peds_group_numb = 0
my_peds9[6]my_peds_Combat_Ability = 30
my_peds9[6]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[6]my_peds_can_exit_vehicle = False
my_peds9[6]my_peds_waypoint = 0
my_peds9[6]COMPONENT_FACE_DRAWABLE = 0
my_peds9[6]COMPONENT_FACE_TEXTURE = 0
my_peds9[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[6]COMPONENT_HEAD_TEXTURE = 0
my_peds9[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[6]COMPONENT_HAIR_TEXTURE = 1
my_peds9[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[6]COMPONENT_TORSO_TEXTURE = 0
my_peds9[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[6]COMPONENT_LEGS_TEXTURE = 0
my_peds9[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[6]COMPONENT_HANDS_TEXTURE = 0
my_peds9[6]COMPONENT_FEET_DRAWABLE = 0
my_peds9[6]COMPONENT_FEET_TEXTURE = 0
my_peds9[6]COMPONENT_EYES_DRAWABLE = 0
my_peds9[6]COMPONENT_EYES_TEXTURE = 0
my_peds9[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[6]COMPONENT_TASKS_TEXTURE = 0
my_peds9[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[6]PROP_HATS_INDEX = -1
my_peds9[6]PROP_HATS_TEXTURE = -1
my_peds9[6]PROP_GLASSES_INDEX = -1
my_peds9[6]PROP_GLASSES_TEXTURE = -1
my_peds9[6]PROP_EARS_INDEX = -1
my_peds9[6]PROP_EARS_TEXTURE = -1
my_peds9[7]Model = g_m_m_armgoon_01
my_peds9[7]Model2 = 0xFDA94268
my_peds9[7]Positionx = -929.8488
my_peds9[7]Positiony = -2501.335
my_peds9[7]Positionz = 23.31823
my_peds9[7]Heading = 305
my_peds9[7]Task = 1
my_peds9[7]Weapon = CombatMG
my_peds9[7]Group = 1
my_peds9[7]SeatPosition = -1
my_peds9[7]my_peds_variation = Random
my_peds9[7]my_peds_Accuracy = 30
my_peds9[7]my_peds_Health = 100
my_peds9[7]my_peds_Armour = 1000
my_peds9[7]my_peds_Invincible = False
my_peds9[7]my_peds_DrivingSpeed = 60
my_peds9[7]my_peds_DrivingStyle = Normal
my_peds9[7]my_peds_CombatEngaugeRange = 45
my_peds9[7]my_peds_CanLeaveGuardRange = True
my_peds9[7]my_peds_GuardRange = 15
my_peds9[7]my_peds_VecFallowDist = 5
my_peds9[7]my_peds_seeingRange = 30
my_peds9[7]my_peds_hearingRange = 60
my_peds9[7]my_peds_group_numb = 0
my_peds9[7]my_peds_Combat_Ability = 30
my_peds9[7]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[7]my_peds_can_exit_vehicle = False
my_peds9[7]my_peds_waypoint = 0
my_peds9[7]COMPONENT_FACE_DRAWABLE = 0
my_peds9[7]COMPONENT_FACE_TEXTURE = 1
my_peds9[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[7]COMPONENT_HEAD_TEXTURE = 0
my_peds9[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[7]COMPONENT_HAIR_TEXTURE = 0
my_peds9[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[7]COMPONENT_TORSO_TEXTURE = 0
my_peds9[7]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[7]COMPONENT_LEGS_TEXTURE = 0
my_peds9[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[7]COMPONENT_HANDS_TEXTURE = 0
my_peds9[7]COMPONENT_FEET_DRAWABLE = 0
my_peds9[7]COMPONENT_FEET_TEXTURE = 0
my_peds9[7]COMPONENT_EYES_DRAWABLE = 0
my_peds9[7]COMPONENT_EYES_TEXTURE = 0
my_peds9[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[7]COMPONENT_TASKS_TEXTURE = 0
my_peds9[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[7]PROP_HATS_INDEX = -1
my_peds9[7]PROP_HATS_TEXTURE = -1
my_peds9[7]PROP_GLASSES_INDEX = -1
my_peds9[7]PROP_GLASSES_TEXTURE = -1
my_peds9[7]PROP_EARS_INDEX = -1
my_peds9[7]PROP_EARS_TEXTURE = -1
my_peds9[8]Model = g_m_m_armgoon_01
my_peds9[8]Model2 = 0xFDA94268
my_peds9[8]Positionx = -907.9145
my_peds9[8]Positiony = -2495.777
my_peds9[8]Positionz = 23.31838
my_peds9[8]Heading = 305
my_peds9[8]Task = 1
my_peds9[8]Weapon = CombatMG
my_peds9[8]Group = 1
my_peds9[8]SeatPosition = -1
my_peds9[8]my_peds_variation = Random
my_peds9[8]my_peds_Accuracy = 30
my_peds9[8]my_peds_Health = 100
my_peds9[8]my_peds_Armour = 1000
my_peds9[8]my_peds_Invincible = False
my_peds9[8]my_peds_DrivingSpeed = 60
my_peds9[8]my_peds_DrivingStyle = Normal
my_peds9[8]my_peds_CombatEngaugeRange = 45
my_peds9[8]my_peds_CanLeaveGuardRange = True
my_peds9[8]my_peds_GuardRange = 15
my_peds9[8]my_peds_VecFallowDist = 5
my_peds9[8]my_peds_seeingRange = 30
my_peds9[8]my_peds_hearingRange = 60
my_peds9[8]my_peds_group_numb = 0
my_peds9[8]my_peds_Combat_Ability = 30
my_peds9[8]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[8]my_peds_can_exit_vehicle = False
my_peds9[8]my_peds_waypoint = 0
my_peds9[8]COMPONENT_FACE_DRAWABLE = 0
my_peds9[8]COMPONENT_FACE_TEXTURE = 2
my_peds9[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[8]COMPONENT_HEAD_TEXTURE = 0
my_peds9[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[8]COMPONENT_HAIR_TEXTURE = 0
my_peds9[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[8]COMPONENT_TORSO_TEXTURE = 1
my_peds9[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[8]COMPONENT_LEGS_TEXTURE = 1
my_peds9[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[8]COMPONENT_HANDS_TEXTURE = 0
my_peds9[8]COMPONENT_FEET_DRAWABLE = 0
my_peds9[8]COMPONENT_FEET_TEXTURE = 0
my_peds9[8]COMPONENT_EYES_DRAWABLE = 0
my_peds9[8]COMPONENT_EYES_TEXTURE = 0
my_peds9[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[8]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[8]COMPONENT_TASKS_TEXTURE = 0
my_peds9[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[8]PROP_HATS_INDEX = -1
my_peds9[8]PROP_HATS_TEXTURE = -1
my_peds9[8]PROP_GLASSES_INDEX = -1
my_peds9[8]PROP_GLASSES_TEXTURE = -1
my_peds9[8]PROP_EARS_INDEX = -1
my_peds9[8]PROP_EARS_TEXTURE = -1
my_peds9[9]Model = g_m_m_armgoon_01
my_peds9[9]Model2 = 0xFDA94268
my_peds9[9]Positionx = -892.2406
my_peds9[9]Positiony = -2509.667
my_peds9[9]Positionz = 23.31858
my_peds9[9]Heading = 305
my_peds9[9]Task = 1
my_peds9[9]Weapon = CombatMG
my_peds9[9]Group = 1
my_peds9[9]SeatPosition = -1
my_peds9[9]my_peds_variation = Random
my_peds9[9]my_peds_Accuracy = 30
my_peds9[9]my_peds_Health = 100
my_peds9[9]my_peds_Armour = 1000
my_peds9[9]my_peds_Invincible = False
my_peds9[9]my_peds_DrivingSpeed = 60
my_peds9[9]my_peds_DrivingStyle = Normal
my_peds9[9]my_peds_CombatEngaugeRange = 45
my_peds9[9]my_peds_CanLeaveGuardRange = True
my_peds9[9]my_peds_GuardRange = 15
my_peds9[9]my_peds_VecFallowDist = 5
my_peds9[9]my_peds_seeingRange = 30
my_peds9[9]my_peds_hearingRange = 60
my_peds9[9]my_peds_group_numb = 0
my_peds9[9]my_peds_Combat_Ability = 30
my_peds9[9]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[9]my_peds_can_exit_vehicle = False
my_peds9[9]my_peds_waypoint = 0
my_peds9[9]COMPONENT_FACE_DRAWABLE = 0
my_peds9[9]COMPONENT_FACE_TEXTURE = 1
my_peds9[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[9]COMPONENT_HEAD_TEXTURE = 0
my_peds9[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[9]COMPONENT_HAIR_TEXTURE = 1
my_peds9[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[9]COMPONENT_TORSO_TEXTURE = 2
my_peds9[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[9]COMPONENT_LEGS_TEXTURE = 2
my_peds9[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[9]COMPONENT_HANDS_TEXTURE = 0
my_peds9[9]COMPONENT_FEET_DRAWABLE = 0
my_peds9[9]COMPONENT_FEET_TEXTURE = 0
my_peds9[9]COMPONENT_EYES_DRAWABLE = 0
my_peds9[9]COMPONENT_EYES_TEXTURE = 0
my_peds9[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[9]COMPONENT_TASKS_TEXTURE = 0
my_peds9[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[9]PROP_HATS_INDEX = -1
my_peds9[9]PROP_HATS_TEXTURE = -1
my_peds9[9]PROP_GLASSES_INDEX = -1
my_peds9[9]PROP_GLASSES_TEXTURE = -1
my_peds9[9]PROP_EARS_INDEX = -1
my_peds9[9]PROP_EARS_TEXTURE = -1
my_peds9[10]Model = g_m_m_armgoon_01
my_peds9[10]Model2 = 0xFDA94268
my_peds9[10]Positionx = -892.228
my_peds9[10]Positiony = -2507.403
my_peds9[10]Positionz = 23.31817
my_peds9[10]Heading = 305
my_peds9[10]Task = 1
my_peds9[10]Weapon = CombatMG
my_peds9[10]Group = 1
my_peds9[10]SeatPosition = -1
my_peds9[10]my_peds_variation = Random
my_peds9[10]my_peds_Accuracy = 30
my_peds9[10]my_peds_Health = 100
my_peds9[10]my_peds_Armour = 1000
my_peds9[10]my_peds_Invincible = False
my_peds9[10]my_peds_DrivingSpeed = 60
my_peds9[10]my_peds_DrivingStyle = Normal
my_peds9[10]my_peds_CombatEngaugeRange = 45
my_peds9[10]my_peds_CanLeaveGuardRange = True
my_peds9[10]my_peds_GuardRange = 15
my_peds9[10]my_peds_VecFallowDist = 5
my_peds9[10]my_peds_seeingRange = 30
my_peds9[10]my_peds_hearingRange = 60
my_peds9[10]my_peds_group_numb = 0
my_peds9[10]my_peds_Combat_Ability = 30
my_peds9[10]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[10]my_peds_can_exit_vehicle = False
my_peds9[10]my_peds_waypoint = 0
my_peds9[10]COMPONENT_FACE_DRAWABLE = 0
my_peds9[10]COMPONENT_FACE_TEXTURE = 0
my_peds9[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[10]COMPONENT_HEAD_TEXTURE = 0
my_peds9[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[10]COMPONENT_HAIR_TEXTURE = 0
my_peds9[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[10]COMPONENT_TORSO_TEXTURE = 1
my_peds9[10]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[10]COMPONENT_LEGS_TEXTURE = 2
my_peds9[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[10]COMPONENT_HANDS_TEXTURE = 0
my_peds9[10]COMPONENT_FEET_DRAWABLE = 0
my_peds9[10]COMPONENT_FEET_TEXTURE = 0
my_peds9[10]COMPONENT_EYES_DRAWABLE = 0
my_peds9[10]COMPONENT_EYES_TEXTURE = 0
my_peds9[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[10]COMPONENT_TASKS_TEXTURE = 0
my_peds9[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[10]PROP_HATS_INDEX = -1
my_peds9[10]PROP_HATS_TEXTURE = -1
my_peds9[10]PROP_GLASSES_INDEX = -1
my_peds9[10]PROP_GLASSES_TEXTURE = -1
my_peds9[10]PROP_EARS_INDEX = -1
my_peds9[10]PROP_EARS_TEXTURE = -1
my_peds9[11]Model = g_m_m_armgoon_01
my_peds9[11]Model2 = 0xFDA94268
my_peds9[11]Positionx = -887.442
my_peds9[11]Positiony = -2523.469
my_peds9[11]Positionz = 23.31819
my_peds9[11]Heading = 305
my_peds9[11]Task = 1
my_peds9[11]Weapon = CombatMG
my_peds9[11]Group = 1
my_peds9[11]SeatPosition = -1
my_peds9[11]my_peds_variation = Random
my_peds9[11]my_peds_Accuracy = 30
my_peds9[11]my_peds_Health = 100
my_peds9[11]my_peds_Armour = 1000
my_peds9[11]my_peds_Invincible = False
my_peds9[11]my_peds_DrivingSpeed = 60
my_peds9[11]my_peds_DrivingStyle = Normal
my_peds9[11]my_peds_CombatEngaugeRange = 45
my_peds9[11]my_peds_CanLeaveGuardRange = True
my_peds9[11]my_peds_GuardRange = 15
my_peds9[11]my_peds_VecFallowDist = 5
my_peds9[11]my_peds_seeingRange = 30
my_peds9[11]my_peds_hearingRange = 60
my_peds9[11]my_peds_group_numb = 0
my_peds9[11]my_peds_Combat_Ability = 30
my_peds9[11]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[11]my_peds_can_exit_vehicle = False
my_peds9[11]my_peds_waypoint = 0
my_peds9[11]COMPONENT_FACE_DRAWABLE = 0
my_peds9[11]COMPONENT_FACE_TEXTURE = 2
my_peds9[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[11]COMPONENT_HEAD_TEXTURE = 0
my_peds9[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[11]COMPONENT_HAIR_TEXTURE = 1
my_peds9[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[11]COMPONENT_TORSO_TEXTURE = 0
my_peds9[11]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[11]COMPONENT_LEGS_TEXTURE = 0
my_peds9[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[11]COMPONENT_HANDS_TEXTURE = 0
my_peds9[11]COMPONENT_FEET_DRAWABLE = 0
my_peds9[11]COMPONENT_FEET_TEXTURE = 0
my_peds9[11]COMPONENT_EYES_DRAWABLE = 0
my_peds9[11]COMPONENT_EYES_TEXTURE = 0
my_peds9[11]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[11]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[11]COMPONENT_TASKS_TEXTURE = 0
my_peds9[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[11]PROP_HATS_INDEX = -1
my_peds9[11]PROP_HATS_TEXTURE = -1
my_peds9[11]PROP_GLASSES_INDEX = -1
my_peds9[11]PROP_GLASSES_TEXTURE = -1
my_peds9[11]PROP_EARS_INDEX = -1
my_peds9[11]PROP_EARS_TEXTURE = -1
my_peds9[12]Model = g_m_m_armgoon_01
my_peds9[12]Model2 = 0xFDA94268
my_peds9[12]Positionx = -893.7603
my_peds9[12]Positiony = -2536.13
my_peds9[12]Positionz = 23.3187
my_peds9[12]Heading = 305
my_peds9[12]Task = 1
my_peds9[12]Weapon = CombatMG
my_peds9[12]Group = 1
my_peds9[12]SeatPosition = -1
my_peds9[12]my_peds_variation = Random
my_peds9[12]my_peds_Accuracy = 30
my_peds9[12]my_peds_Health = 100
my_peds9[12]my_peds_Armour = 1000
my_peds9[12]my_peds_Invincible = False
my_peds9[12]my_peds_DrivingSpeed = 60
my_peds9[12]my_peds_DrivingStyle = Normal
my_peds9[12]my_peds_CombatEngaugeRange = 45
my_peds9[12]my_peds_CanLeaveGuardRange = True
my_peds9[12]my_peds_GuardRange = 15
my_peds9[12]my_peds_VecFallowDist = 5
my_peds9[12]my_peds_seeingRange = 30
my_peds9[12]my_peds_hearingRange = 60
my_peds9[12]my_peds_group_numb = 0
my_peds9[12]my_peds_Combat_Ability = 30
my_peds9[12]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[12]my_peds_can_exit_vehicle = False
my_peds9[12]my_peds_waypoint = 0
my_peds9[12]COMPONENT_FACE_DRAWABLE = 0
my_peds9[12]COMPONENT_FACE_TEXTURE = 0
my_peds9[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[12]COMPONENT_HEAD_TEXTURE = 0
my_peds9[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[12]COMPONENT_HAIR_TEXTURE = 0
my_peds9[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[12]COMPONENT_TORSO_TEXTURE = 0
my_peds9[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[12]COMPONENT_LEGS_TEXTURE = 0
my_peds9[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[12]COMPONENT_HANDS_TEXTURE = 0
my_peds9[12]COMPONENT_FEET_DRAWABLE = 0
my_peds9[12]COMPONENT_FEET_TEXTURE = 0
my_peds9[12]COMPONENT_EYES_DRAWABLE = 0
my_peds9[12]COMPONENT_EYES_TEXTURE = 0
my_peds9[12]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[12]COMPONENT_TASKS_TEXTURE = 0
my_peds9[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[12]PROP_HATS_INDEX = -1
my_peds9[12]PROP_HATS_TEXTURE = -1
my_peds9[12]PROP_GLASSES_INDEX = -1
my_peds9[12]PROP_GLASSES_TEXTURE = -1
my_peds9[12]PROP_EARS_INDEX = -1
my_peds9[12]PROP_EARS_TEXTURE = -1
my_peds9[13]Model = g_m_m_armgoon_01
my_peds9[13]Model2 = 0xFDA94268
my_peds9[13]Positionx = -906.6876
my_peds9[13]Positiony = -2543.74
my_peds9[13]Positionz = 23.31854
my_peds9[13]Heading = 305
my_peds9[13]Task = 1
my_peds9[13]Weapon = CombatMG
my_peds9[13]Group = 1
my_peds9[13]SeatPosition = -1
my_peds9[13]my_peds_variation = Random
my_peds9[13]my_peds_Accuracy = 30
my_peds9[13]my_peds_Health = 100
my_peds9[13]my_peds_Armour = 1000
my_peds9[13]my_peds_Invincible = False
my_peds9[13]my_peds_DrivingSpeed = 60
my_peds9[13]my_peds_DrivingStyle = Normal
my_peds9[13]my_peds_CombatEngaugeRange = 45
my_peds9[13]my_peds_CanLeaveGuardRange = True
my_peds9[13]my_peds_GuardRange = 15
my_peds9[13]my_peds_VecFallowDist = 5
my_peds9[13]my_peds_seeingRange = 30
my_peds9[13]my_peds_hearingRange = 60
my_peds9[13]my_peds_group_numb = 0
my_peds9[13]my_peds_Combat_Ability = 30
my_peds9[13]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[13]my_peds_can_exit_vehicle = False
my_peds9[13]my_peds_waypoint = 0
my_peds9[13]COMPONENT_FACE_DRAWABLE = 0
my_peds9[13]COMPONENT_FACE_TEXTURE = 1
my_peds9[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[13]COMPONENT_HEAD_TEXTURE = 0
my_peds9[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[13]COMPONENT_HAIR_TEXTURE = 1
my_peds9[13]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[13]COMPONENT_TORSO_TEXTURE = 2
my_peds9[13]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[13]COMPONENT_LEGS_TEXTURE = 1
my_peds9[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[13]COMPONENT_HANDS_TEXTURE = 0
my_peds9[13]COMPONENT_FEET_DRAWABLE = 0
my_peds9[13]COMPONENT_FEET_TEXTURE = 0
my_peds9[13]COMPONENT_EYES_DRAWABLE = 0
my_peds9[13]COMPONENT_EYES_TEXTURE = 0
my_peds9[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[13]COMPONENT_TASKS_TEXTURE = 0
my_peds9[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[13]PROP_HATS_INDEX = -1
my_peds9[13]PROP_HATS_TEXTURE = -1
my_peds9[13]PROP_GLASSES_INDEX = -1
my_peds9[13]PROP_GLASSES_TEXTURE = -1
my_peds9[13]PROP_EARS_INDEX = -1
my_peds9[13]PROP_EARS_TEXTURE = -1
my_peds9[14]Model = g_m_m_armgoon_01
my_peds9[14]Model2 = 0xFDA94268
my_peds9[14]Positionx = -906.1237
my_peds9[14]Positiony = -2544.681
my_peds9[14]Positionz = 23.31871
my_peds9[14]Heading = 305
my_peds9[14]Task = 1
my_peds9[14]Weapon = CombatMG
my_peds9[14]Group = 1
my_peds9[14]SeatPosition = -1
my_peds9[14]my_peds_variation = Random
my_peds9[14]my_peds_Accuracy = 30
my_peds9[14]my_peds_Health = 100
my_peds9[14]my_peds_Armour = 1000
my_peds9[14]my_peds_Invincible = False
my_peds9[14]my_peds_DrivingSpeed = 60
my_peds9[14]my_peds_DrivingStyle = Normal
my_peds9[14]my_peds_CombatEngaugeRange = 45
my_peds9[14]my_peds_CanLeaveGuardRange = True
my_peds9[14]my_peds_GuardRange = 15
my_peds9[14]my_peds_VecFallowDist = 5
my_peds9[14]my_peds_seeingRange = 30
my_peds9[14]my_peds_hearingRange = 60
my_peds9[14]my_peds_group_numb = 0
my_peds9[14]my_peds_Combat_Ability = 30
my_peds9[14]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[14]my_peds_can_exit_vehicle = False
my_peds9[14]my_peds_waypoint = 0
my_peds9[14]COMPONENT_FACE_DRAWABLE = 0
my_peds9[14]COMPONENT_FACE_TEXTURE = 2
my_peds9[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[14]COMPONENT_HEAD_TEXTURE = 0
my_peds9[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[14]COMPONENT_HAIR_TEXTURE = 0
my_peds9[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[14]COMPONENT_TORSO_TEXTURE = 2
my_peds9[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[14]COMPONENT_LEGS_TEXTURE = 2
my_peds9[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[14]COMPONENT_HANDS_TEXTURE = 0
my_peds9[14]COMPONENT_FEET_DRAWABLE = 0
my_peds9[14]COMPONENT_FEET_TEXTURE = 0
my_peds9[14]COMPONENT_EYES_DRAWABLE = 0
my_peds9[14]COMPONENT_EYES_TEXTURE = 0
my_peds9[14]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[14]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[14]COMPONENT_TASKS_TEXTURE = 0
my_peds9[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[14]PROP_HATS_INDEX = -1
my_peds9[14]PROP_HATS_TEXTURE = -1
my_peds9[14]PROP_GLASSES_INDEX = -1
my_peds9[14]PROP_GLASSES_TEXTURE = -1
my_peds9[14]PROP_EARS_INDEX = -1
my_peds9[14]PROP_EARS_TEXTURE = -1
my_peds9[15]Model = g_m_m_armgoon_01
my_peds9[15]Model2 = 0xFDA94268
my_peds9[15]Positionx = -971.6781
my_peds9[15]Positiony = -2566.753
my_peds9[15]Positionz = 36.60166
my_peds9[15]Heading = 305
my_peds9[15]Task = 1
my_peds9[15]Weapon = CombatMG
my_peds9[15]Group = 1
my_peds9[15]SeatPosition = -1
my_peds9[15]my_peds_variation = Random
my_peds9[15]my_peds_Accuracy = 30
my_peds9[15]my_peds_Health = 100
my_peds9[15]my_peds_Armour = 1000
my_peds9[15]my_peds_Invincible = False
my_peds9[15]my_peds_DrivingSpeed = 60
my_peds9[15]my_peds_DrivingStyle = Normal
my_peds9[15]my_peds_CombatEngaugeRange = 45
my_peds9[15]my_peds_CanLeaveGuardRange = True
my_peds9[15]my_peds_GuardRange = 15
my_peds9[15]my_peds_VecFallowDist = 5
my_peds9[15]my_peds_seeingRange = 30
my_peds9[15]my_peds_hearingRange = 60
my_peds9[15]my_peds_group_numb = 0
my_peds9[15]my_peds_Combat_Ability = 30
my_peds9[15]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[15]my_peds_can_exit_vehicle = False
my_peds9[15]my_peds_waypoint = 0
my_peds9[15]COMPONENT_FACE_DRAWABLE = 0
my_peds9[15]COMPONENT_FACE_TEXTURE = 1
my_peds9[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[15]COMPONENT_HEAD_TEXTURE = 0
my_peds9[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[15]COMPONENT_HAIR_TEXTURE = 1
my_peds9[15]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[15]COMPONENT_TORSO_TEXTURE = 0
my_peds9[15]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[15]COMPONENT_LEGS_TEXTURE = 0
my_peds9[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[15]COMPONENT_HANDS_TEXTURE = 0
my_peds9[15]COMPONENT_FEET_DRAWABLE = 0
my_peds9[15]COMPONENT_FEET_TEXTURE = 0
my_peds9[15]COMPONENT_EYES_DRAWABLE = 0
my_peds9[15]COMPONENT_EYES_TEXTURE = 0
my_peds9[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[15]COMPONENT_TASKS_TEXTURE = 0
my_peds9[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[15]PROP_HATS_INDEX = -1
my_peds9[15]PROP_HATS_TEXTURE = -1
my_peds9[15]PROP_GLASSES_INDEX = -1
my_peds9[15]PROP_GLASSES_TEXTURE = -1
my_peds9[15]PROP_EARS_INDEX = -1
my_peds9[15]PROP_EARS_TEXTURE = -1
my_peds9[16]Model = g_m_m_armgoon_01
my_peds9[16]Model2 = 0xFDA94268
my_peds9[16]Positionx = -971.5891
my_peds9[16]Positiony = -2565.757
my_peds9[16]Positionz = 36.60151
my_peds9[16]Heading = 305
my_peds9[16]Task = 1
my_peds9[16]Weapon = CombatMG
my_peds9[16]Group = 1
my_peds9[16]SeatPosition = -1
my_peds9[16]my_peds_variation = Random
my_peds9[16]my_peds_Accuracy = 30
my_peds9[16]my_peds_Health = 100
my_peds9[16]my_peds_Armour = 1000
my_peds9[16]my_peds_Invincible = False
my_peds9[16]my_peds_DrivingSpeed = 60
my_peds9[16]my_peds_DrivingStyle = Normal
my_peds9[16]my_peds_CombatEngaugeRange = 45
my_peds9[16]my_peds_CanLeaveGuardRange = True
my_peds9[16]my_peds_GuardRange = 15
my_peds9[16]my_peds_VecFallowDist = 5
my_peds9[16]my_peds_seeingRange = 30
my_peds9[16]my_peds_hearingRange = 60
my_peds9[16]my_peds_group_numb = 0
my_peds9[16]my_peds_Combat_Ability = 30
my_peds9[16]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[16]my_peds_can_exit_vehicle = False
my_peds9[16]my_peds_waypoint = 0
my_peds9[16]COMPONENT_FACE_DRAWABLE = 0
my_peds9[16]COMPONENT_FACE_TEXTURE = 0
my_peds9[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[16]COMPONENT_HEAD_TEXTURE = 0
my_peds9[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[16]COMPONENT_HAIR_TEXTURE = 0
my_peds9[16]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[16]COMPONENT_TORSO_TEXTURE = 2
my_peds9[16]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[16]COMPONENT_LEGS_TEXTURE = 1
my_peds9[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[16]COMPONENT_HANDS_TEXTURE = 0
my_peds9[16]COMPONENT_FEET_DRAWABLE = 0
my_peds9[16]COMPONENT_FEET_TEXTURE = 0
my_peds9[16]COMPONENT_EYES_DRAWABLE = 0
my_peds9[16]COMPONENT_EYES_TEXTURE = 0
my_peds9[16]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[16]COMPONENT_TASKS_TEXTURE = 0
my_peds9[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[16]PROP_HATS_INDEX = -1
my_peds9[16]PROP_HATS_TEXTURE = -1
my_peds9[16]PROP_GLASSES_INDEX = -1
my_peds9[16]PROP_GLASSES_TEXTURE = -1
my_peds9[16]PROP_EARS_INDEX = -1
my_peds9[16]PROP_EARS_TEXTURE = -1
my_peds9[17]Model = g_m_m_armgoon_01
my_peds9[17]Model2 = 0xFDA94268
my_peds9[17]Positionx = -974.7791
my_peds9[17]Positiony = -2564.335
my_peds9[17]Positionz = 36.60153
my_peds9[17]Heading = 305
my_peds9[17]Task = 1
my_peds9[17]Weapon = CombatMG
my_peds9[17]Group = 1
my_peds9[17]SeatPosition = -1
my_peds9[17]my_peds_variation = Random
my_peds9[17]my_peds_Accuracy = 30
my_peds9[17]my_peds_Health = 100
my_peds9[17]my_peds_Armour = 1000
my_peds9[17]my_peds_Invincible = False
my_peds9[17]my_peds_DrivingSpeed = 60
my_peds9[17]my_peds_DrivingStyle = Normal
my_peds9[17]my_peds_CombatEngaugeRange = 45
my_peds9[17]my_peds_CanLeaveGuardRange = True
my_peds9[17]my_peds_GuardRange = 15
my_peds9[17]my_peds_VecFallowDist = 5
my_peds9[17]my_peds_seeingRange = 30
my_peds9[17]my_peds_hearingRange = 60
my_peds9[17]my_peds_group_numb = 0
my_peds9[17]my_peds_Combat_Ability = 30
my_peds9[17]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[17]my_peds_can_exit_vehicle = False
my_peds9[17]my_peds_waypoint = 0
my_peds9[17]COMPONENT_FACE_DRAWABLE = 0
my_peds9[17]COMPONENT_FACE_TEXTURE = 2
my_peds9[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[17]COMPONENT_HEAD_TEXTURE = 0
my_peds9[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[17]COMPONENT_HAIR_TEXTURE = 1
my_peds9[17]COMPONENT_TORSO_DRAWABLE = 1
my_peds9[17]COMPONENT_TORSO_TEXTURE = 1
my_peds9[17]COMPONENT_LEGS_DRAWABLE = 1
my_peds9[17]COMPONENT_LEGS_TEXTURE = 2
my_peds9[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[17]COMPONENT_HANDS_TEXTURE = 0
my_peds9[17]COMPONENT_FEET_DRAWABLE = 0
my_peds9[17]COMPONENT_FEET_TEXTURE = 0
my_peds9[17]COMPONENT_EYES_DRAWABLE = 0
my_peds9[17]COMPONENT_EYES_TEXTURE = 0
my_peds9[17]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[17]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds9[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[17]COMPONENT_TASKS_TEXTURE = 0
my_peds9[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[17]PROP_HATS_INDEX = -1
my_peds9[17]PROP_HATS_TEXTURE = -1
my_peds9[17]PROP_GLASSES_INDEX = -1
my_peds9[17]PROP_GLASSES_TEXTURE = -1
my_peds9[17]PROP_EARS_INDEX = -1
my_peds9[17]PROP_EARS_TEXTURE = -1
my_peds9[18]Model = g_m_m_armgoon_01
my_peds9[18]Model2 = 0xFDA94268
my_peds9[18]Positionx = -941.3283
my_peds9[18]Positiony = -2528.831
my_peds9[18]Positionz = 23.31843
my_peds9[18]Heading = 305
my_peds9[18]Task = 1
my_peds9[18]Weapon = CombatMG
my_peds9[18]Group = 1
my_peds9[18]SeatPosition = -1
my_peds9[18]my_peds_variation = Random
my_peds9[18]my_peds_Accuracy = 30
my_peds9[18]my_peds_Health = 100
my_peds9[18]my_peds_Armour = 1000
my_peds9[18]my_peds_Invincible = False
my_peds9[18]my_peds_DrivingSpeed = 60
my_peds9[18]my_peds_DrivingStyle = Normal
my_peds9[18]my_peds_CombatEngaugeRange = 45
my_peds9[18]my_peds_CanLeaveGuardRange = True
my_peds9[18]my_peds_GuardRange = 15
my_peds9[18]my_peds_VecFallowDist = 5
my_peds9[18]my_peds_seeingRange = 30
my_peds9[18]my_peds_hearingRange = 60
my_peds9[18]my_peds_group_numb = 0
my_peds9[18]my_peds_Combat_Ability = 30
my_peds9[18]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[18]my_peds_can_exit_vehicle = False
my_peds9[18]my_peds_waypoint = 0
my_peds9[18]COMPONENT_FACE_DRAWABLE = 0
my_peds9[18]COMPONENT_FACE_TEXTURE = 1
my_peds9[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[18]COMPONENT_HEAD_TEXTURE = 0
my_peds9[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[18]COMPONENT_HAIR_TEXTURE = 1
my_peds9[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[18]COMPONENT_TORSO_TEXTURE = 2
my_peds9[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[18]COMPONENT_LEGS_TEXTURE = 2
my_peds9[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[18]COMPONENT_HANDS_TEXTURE = 0
my_peds9[18]COMPONENT_FEET_DRAWABLE = 0
my_peds9[18]COMPONENT_FEET_TEXTURE = 0
my_peds9[18]COMPONENT_EYES_DRAWABLE = 0
my_peds9[18]COMPONENT_EYES_TEXTURE = 0
my_peds9[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds9[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[18]COMPONENT_TASKS_TEXTURE = 0
my_peds9[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[18]PROP_HATS_INDEX = -1
my_peds9[18]PROP_HATS_TEXTURE = -1
my_peds9[18]PROP_GLASSES_INDEX = -1
my_peds9[18]PROP_GLASSES_TEXTURE = -1
my_peds9[18]PROP_EARS_INDEX = -1
my_peds9[18]PROP_EARS_TEXTURE = -1
my_peds9[19]Model = g_m_m_armgoon_01
my_peds9[19]Model2 = 0xFDA94268
my_peds9[19]Positionx = -907.9457
my_peds9[19]Positiony = -2546.256
my_peds9[19]Positionz = 23.3184
my_peds9[19]Heading = 305
my_peds9[19]Task = 1
my_peds9[19]Weapon = CombatMG
my_peds9[19]Group = 1
my_peds9[19]SeatPosition = -1
my_peds9[19]my_peds_variation = Random
my_peds9[19]my_peds_Accuracy = 30
my_peds9[19]my_peds_Health = 100
my_peds9[19]my_peds_Armour = 1000
my_peds9[19]my_peds_Invincible = False
my_peds9[19]my_peds_DrivingSpeed = 60
my_peds9[19]my_peds_DrivingStyle = Normal
my_peds9[19]my_peds_CombatEngaugeRange = 45
my_peds9[19]my_peds_CanLeaveGuardRange = True
my_peds9[19]my_peds_GuardRange = 15
my_peds9[19]my_peds_VecFallowDist = 5
my_peds9[19]my_peds_seeingRange = 30
my_peds9[19]my_peds_hearingRange = 60
my_peds9[19]my_peds_group_numb = 0
my_peds9[19]my_peds_Combat_Ability = 30
my_peds9[19]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds9[19]my_peds_can_exit_vehicle = False
my_peds9[19]my_peds_waypoint = 0
my_peds9[19]COMPONENT_FACE_DRAWABLE = 0
my_peds9[19]COMPONENT_FACE_TEXTURE = 0
my_peds9[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds9[19]COMPONENT_HEAD_TEXTURE = 0
my_peds9[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds9[19]COMPONENT_HAIR_TEXTURE = 0
my_peds9[19]COMPONENT_TORSO_DRAWABLE = 0
my_peds9[19]COMPONENT_TORSO_TEXTURE = 1
my_peds9[19]COMPONENT_LEGS_DRAWABLE = 0
my_peds9[19]COMPONENT_LEGS_TEXTURE = 1
my_peds9[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds9[19]COMPONENT_HANDS_TEXTURE = 0
my_peds9[19]COMPONENT_FEET_DRAWABLE = 0
my_peds9[19]COMPONENT_FEET_TEXTURE = 0
my_peds9[19]COMPONENT_EYES_DRAWABLE = 0
my_peds9[19]COMPONENT_EYES_TEXTURE = 0
my_peds9[19]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds9[19]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds9[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds9[19]COMPONENT_TASKS_TEXTURE = 0
my_peds9[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds9[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds9[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds9[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds9[19]PROP_HATS_INDEX = -1
my_peds9[19]PROP_HATS_TEXTURE = -1
my_peds9[19]PROP_GLASSES_INDEX = -1
my_peds9[19]PROP_GLASSES_TEXTURE = -1
my_peds9[19]PROP_EARS_INDEX = -1
my_peds9[19]PROP_EARS_TEXTURE = -1
